The Virtual Genius of Oculus Rift

Long piece but very worth it…

TIME

To understand why Oculus Rift matters, it helps to know who John Carmack is. You already know his work, even if you don’t know his name: Carmack is the programmer who in the early 1990s cracked the problem of how to write a video game that takes place in three-dimensional space. He’s the reason that when you play a state-of-the-art game, you’re not leaping from platform to platform or wandering through a two-dimensional dungeon, you’re running and jumping around in proper space-time, all six axes in play, backward and forward, side to side, up and down. He’s responsible for Quake, the first true 3-D game, which begat Halo and Call of Duty and all the rest of it. Carmack did for computer games what Masaccio did for painting: he turned a plane into a space.

As such, he’s the principal architect of a medium that has generated literally billions of…

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About Damian Merciar
Damian Merciar is Managing Director of Merciar Business Consulting, http://www.merciar.com, a niche business economics consultancy founded in 1998. He has over twenty years experience in the areas of commercial Business Strategy. He is experienced in the transition environments of nationalized to private sector state utilities and the senior practice of commercial management, advisorial consultancy, and implementation. He has carried out policy advisory work for government ministries and been an adviser to institutional bodies proposing changes to government. He holds an MSc Economics from the University of Surrey’s leading Economics department and an MBA from the University of Kent. Also attending the leading University in the Middle East, studying International Relations and Language, for which he won a competitive international scholarship, and has a BA (Hons) in Economic History and Political Economy from the University of Portsmouth. He is currently based in London.

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